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Dragon Quest V : ウィキペディア英語版
Dragon Quest V: Hand of the Heavenly Bride
Android & iOS
| genre = Role-playing video game
| modes = Single player
| platforms = Super Famicom, PlayStation 2, Nintendo DS, Android, iOS
| series = ''Dragon Quest''
}}
, known as ''Dragon Quest: The Hand of the Heavenly Bride'' in Europe,〔 is a role-playing video game and the fifth installment in the ''Dragon Quest'' video game series. Originally developed by Chunsoft and published by Enix Corporation, ''Dragon Quest V'' was the first title in the series to be released for the Nintendo Super Famicom (SFC) video game console in Japan on September 27, 1992. It has since been remade for the PlayStation 2 in 2004; which was developed by ArtePiazza and Matrix Software, and published by Square Enix only in Japan. Another remake was made for the Nintendo DS, and was released on July 17, 2008 in Japan.〔 The remake was also released in North America and Europe, marking the first time the game had an official release in either territory. The game was released on February 17, 2009 for the North American market. A version of the game for Android and iOS was released in Japan on December 12, 2014, and worldwide in English on January 22, 2015.〔
Dragon Quest V was the first game in the series to not be released outside of Japan, as Enix did not want to pay for the cost of the larger cartridge ROMs needed to fit English-language dialog. Poor sales of Dragon Quest II, III, and IV in North America were also a factor. In the absence of an official translation, several fan translations were created between 1998 and 2002,〔(【引用サイトリンク】 title=Romhacking.net Dragon Quest V Translations )〕 followed by a more recent fan translation of the PlayStation 2 remake.〔(【引用サイトリンク】 title=Dragon Quest 5 (PS2) Translation Project )
''Dragon Quest V'' takes place over roughly thirty years of the main character's life, from when he is born through to when he gets married and has a family. The title introduced a gameplay dynamic in which monsters from random encounters may offer to join the player's party. This concept was used in later ''Dragon Quest'' games, and in the ''Dragon Quest Monsters'' series constituted the primary way to form a party.
The game's monster-collecting concept has since become influential, appearing in many later franchises such as ''Pokémon'', ''Digimon'' and ''Dokapon''.〔 In turn, the concept of collecting everything in a game, in the form of achievements or similar rewards, has since become a common trend in video games.〔(Gaming's most important evolutions ), GamesRadar〕 ''Dragon Quest V'' has also been credited as the first known video game to feature a playable pregnancy, a concept that has since appeared in later games such as ''Story of Seasons'', ''The Sims 2'' and ''Fable II''.〔A. J. Glasser, (Knocked Up: A Look At Pregnancy In Video Games ), Kotaku
== Gameplay ==

''Dragon Quest V'' uses basic role-playing video game mechanics seen in the rest of the series, which includes leveling up by gaining experience points through battle, first person turn-based battles, and equipping weapons and armor. Something new to the ''Dragon Quest'' series is the ability to tame monsters into the player's party. The monsters can be used in battle and level-up like the human characters. Monsters sometimes request to join the Hero after battles if the party is strong enough. There are a total of 40 monsters that are capable of joining the Hero's party in the Super Famicom version, with 71 in the PlayStation 2 remake.〔〔
Like IV and VI, this game has a wagon where members of the Hero's party can rest while exploring the world, but in the original Super Famicom version it was only possible to have a maximum of three active party members (those who actively participate in the monster battles), while in IV and VI it was up to four. This was changed in the remakes on the PlayStation 2 and Nintendo DS to include up to four members in an active party. The tactics system first introduced in ''Dragon Warrior IV'' was brought back in this game, but with the added option of controlling allies manually for the entire game (whereas Dragon Quest IV only let you control them for four out of five chapters). It also expanded the tactics system by allowing the artificial intelligence routines to be set individually for each ally rather than for the party as a whole.〔Glenn Wilson, (Dragon Quest V: Hand of the Heavenly Bride - Staff Review ), RPGamer, accessed 2011-02-23〕
After beating the game, players can gain access to the bonus dungeon. ''Dragon Quest V'' was the first ''Dragon Quest'' game to have a bonus dungeon (although the remakes of ''Dragon Quest III'' and ''IV'' added bonus dungeons later).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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